Posts tagged polycam
Photogrammetry

Last fall, I spent a few days capturing a large library of 3D assets using photogrammetry. Using the app Polycam on my iPhone, I am now able to capture and recreate almost any real life environment in 3D software. A few weeks ago, I wrapped up work on my latest music which uses this technique extensively. In the meantime, here is a quick mockup of an environment and characters made up entirely of “scanned” assets.